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Heroes of might and magic 3 resolution
Heroes of might and magic 3 resolution












heroes of might and magic 3 resolution
  1. #Heroes of might and magic 3 resolution plus#
  2. #Heroes of might and magic 3 resolution series#

For the most part, though, this worked out pretty well with Heroes. Jon didn’t really grok numbers or balance, and tended to just throw stuff that looked good into a game. It suffers from a certain seat-of-the-pants, kitchen sink design, which I understood better after working with JVC. There are a number of significant flaws, such as the number of near-useless skills and spells, such as the infamous Eagle Eye.

heroes of might and magic 3 resolution

Certainly it was never as complex as Civilization.

#Heroes of might and magic 3 resolution series#

I wouldn’t say the Heroes series is particularly deep. If the AI had no gem mines, it didn’t get additional gems at any difficulty.Ī number of your other comments, such as stacking being “wonky,” are just a way of stating that you like one game better than the other, rather than actual points. One of the significant improvements from II to III was that III used a multiplier for production bonuses, rather than a flat addition. This broke a number of maps, because those maps were balanced around the difficulty of obtaining resources like gems. This is important, because one of the serious problems with Heroes II was that the highest difficulty level gave a flat per-week production bonus to AI players.

heroes of might and magic 3 resolution

Further, some resources are tied to some factions, which can restrict what you can build. An intelligent map design will often restrict access to upper level level creatures by restricting production of upper level resources. Both for the creature dwellings and to purchase the creatures. High level creatures require the upper tiers. You can group them in tiers, with wood and ore at the bottom and crystal and gems at the top. While I agree it’s a bit excessive, you don’t understand the game if you think they don’t exist for a reason. That’s not a particular problem with the HOMM series since there are a number of other curbs on growth.īy “bazillion resources” I assume you mean the variety of resource types. Upkeep retards that by increasing costs as your army size increases. A lot of 4X games have a potentially exponential expansion rate - the larger your army, the faster you conquer production sources, the faster your army grows. The primary purpose of upkeep is to put a curb on expansion rate. Upkeep’s a valuable concept, but you have to understand why some games have upkeep rather than just assume it should apply willy-nilly to every game. You can’t just “spam as much as you want,” since you’re limited both by available resources, the availability of creature dwellings, and the production limits of creature dwellings.

#Heroes of might and magic 3 resolution plus#

Plus stacking hundreds of units is pretty wonky, and there is no upkeep so you can just spam stuff as much as you want.














Heroes of might and magic 3 resolution